![]() ![]() (careful, these plugins seem to be abandoned) Marc Wren sfColorRings, sfSpiderPoints, sfJuniperStar, sfBranches ![]() Hybrid Visuals Plexus, Game of Life, Whitney and SnowFlake: Hive8 Radial Cloner and Horizontal Clonerġ210 Visuals FrRGBDelay, FrFunk圜olor, FrParameters and FrMultiStrobe Visution ClipSA, FaderSA, IR OSCSA, IR Keystone2, IR Cosmic Pack VJ-Spack-O-Mat Lots of fractally and shiny goodness (all plugins PC Only)ĭaniel Arnett's 360 VJ plugin turns your world upside down and inside outĬompatible with Resolume 5 and earlier (32 bit only) We ported Dani Berio's Fireworks to native FFGL and made it part of the open source FFGL repo. Yochee has been porting some Shadertoy goodness to FFGL (PC only) Subpixel TriTone and AutoMask (windows Only)Īngelo Dvizion's KaleidoFX, MasterFX and the amazing Mapper Techlife Lots of plugins including FFGL AnalogTV, FFGL AsciiArt, FFGL Manga and FFGL GlitchīigFug fugGlitch, fugFeedback, fugPower and fugScope Most of them are free, some are premium.Ĭompatible with Resolume 6 and earlier (32/64 bit) So in the end I have an eerie feeling that the guys behind Resolume are more in it for the money then before, while working on completer bug free version of the software as they have done before is pushed somewhat to the background.This list contains all the FFGL effects for Resolume we know about at the moment. Now I grant everyone a reward for his work, and I now devving can be painstaking shitwork, but with more then 90 plugins on Juicebar alone from him, while the latest releases from Resolume contain mostly bugfixes and as new features transitions, gradients and some more (imho) minor add ons, I can see how the devving of new effects for Arena will be less and less and the way to go is to spend more money on Juicebar, so next to the new way of upgrading (the 219€ a year) they created a second source of income cheering we should take a look and be amazed with all the fancy stuff there. Untill now it mostly a Yes, the bugfixes in A7 keep on going and little new functions are added while on Juicebar spectacular plugins are released every week, now I dunno who's behind it, but this Haute guy is surely releasing tons of stuff, and probably making good money, while I could see some of his work would be almost a default feature for Arena, like the Extruder effect he released today. And again it's just a "plugin" not a rich feature Advanced Output, Envelopes, Undo or even a Timeline which requires a lot of work from the devs. The only "bad" side is that the end user is "paying" for the plugin but this is the case with any other software. You can see it as a kick in the butt for both sides. Did you notice some plugins never got an 'update' and are just there since v4? ![]() Simple things like bi-directional UI update is something that isn't easy to integrate but imagine them having more time to work on that instead of fixing an old plugin that stopped working all of a sudden. (B) Now the plugin environment is finally getting attention and is a push for Resolume to improve their software to allow plugins and 3rd party apps to better integrate inside of Arena. Believe me, I have seen some development lately that will change this whole "I need a custom plugin" game and put it in your hands. This means that the software itself will get better and better. (A) Resolume devs can focus on the software and new features instead of constantly update "old" plugins. I see a lot of plugins that would be nice if standard in Resolume, but ranging from 19,99 till 99,99 is a lot for 1 effect and when this means at the same time dev'ing new FX for Arena will be less I don't like the whole thing so much. So I was wondering, does Juicebar also means there will be less and less development in Arena, FX wise? I don't think so, but you can find some demo videos here: Įdit: Now you can, with the try button Comment from Yuckfou157: Is it possible to download the plugin demo before you buy it? ![]()
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